Welcome to Space Rogue! Space Rogue is a FTL-like game where you explore the map as a rogue space captain - or pirate! Watch more of this Let's Play Space Ro. Aside from this novel plot, Space Rogue features one of the first believable and fun 3D space navigation that is populated with wormholes, starships, mining outposts, and planets. The ability to view the action from chase plane, cockpit, and cinematic modes also allows flexibility rarely seen in early RPGs. This video game-related list is incomplete; you can help. This is a comprehensive index of commercial role-playing video games, sorted chronologically by year.Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available.
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Space Rogue
DOS - 1989
Also released on: Mac - Commodore 64 - Amiga - Apple II
Description of Space Rogue
While scouting a deserted spacecraft, you witnessed a sudden explosion of your mothership that left you stranded.
Aside from this novel plot, Space Rogue features one of the first believable and fun 3D space navigation that is populated with wormholes, starships, mining outposts, and planets. The ability to view the action from chase plane, cockpit, and cinematic modes also allows flexibility rarely seen in early RPGs. The spaceflight dynamic is also somewhat realistic, in that you will experience appropriate spin, loops and rolls.
Once you dock with a space station, you will control the action from a traditional top-down view to converse with various NPCs to advance the plot. One of the best things about this game is that you can avoid the main plot as long as you want and just content yourself with buying and trading cargo at the various outposts to earn enough money to equip your ship with better systems.
In short, Space Rogue doesn't break new grounds, but it is a solid sci-fi RPG that will provide you with dozens of hours of enjoyment (and dogfighting fun). Of historical interest is also the fact that this is the first game Paul Neurath designed for Origin before he founded Looking Glass Studios-- the first seed of a fertile relationship that would lead to the phenomenal Ultima Underworld. Two thumbs up for this classic!
Review By HOTUD
External links
Captures and Snapshots
Screenshots from MobyGames.com / Platform: Apple II
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Screenshots from MobyGames.com
Comments and reviews
warriori2017-07-232 points Commodore 64 version
Some reason C64 version NOT starting WinVICE 3.1 (x64) version?!?
But working perfectly WinVICE 2.4 (x64) version.
david2013-03-061 point DOS version
live up to the name. get it!
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Buy Space Rogue
Space Rogue is available for a small price on the following websites, and is no longer abandonware. GoG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide .
Game Extras and Resources
Some of these file may not be included in the game stores. For Space Rogue, we have the following files:
Other Releases
Space Rogue was also released on the following systems:
Mac
- Year:1989
- Publisher:ORIGIN Systems, Inc.
- Developer:ORIGIN Systems, Inc.
Commodore 64
- Year:1989
- Publisher:ORIGIN Systems, Inc.
- Developer:ORIGIN Systems, Inc.
Amiga
- Year:1990
- Publisher:ORIGIN Systems, Inc.
- Developer:ORIGIN Systems, Inc.
Apple II
Space Rogue (1990) Mac Os Catalina
- Year:1989
- Publisher:ORIGIN Systems, Inc.
- Developer:ORIGIN Systems, Inc.
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Developer(s) | Origin Systems |
Publisher(s) | Origin Systems Wave Brain (PC-98, X68000) Night Dive Studios (digital) |
Producer(s) | Dallas Snell |
Designer(s) | Paul Neurath |
Programmer(s) |
|
Artist(s) | |
Platform(s) | Apple II, Commodore 64, MS-DOS, Macintosh, Amiga, Atari ST, FM Towns, PC-9801, X68000 |
Release |
|
Genre(s) | Space combat simulator, role-playing |
Mode(s) | Single-player |
Space Rogue is a space flight simulationvideo game developed by Origin Systems and published by Origin Systems, Wave Brain, and Night Dive Studios. The game was released in 1989 for Apple II, and Commodore 64, for MS-DOS, the series was ported to MS-DOS, Macintosh, Amiga, and Atari ST. The game was also released in the Japanese language for PC-9801, X68000, and FM Towns. The FM Towns version had its intro remade with slight animations and new illustrations, along with scrolling Japanese text, and exclusive CD quality background music. Taking place within the Far Arm of the Milky Way galaxy, Space Rogue's main story revolves around the player character's efforts to pursue a career and undertake long-range goals beyond his immediate mission.
The game features elements of a role-playing game, like the much later X Rebirth and Elite Dangerous. It is notable for being the first game designed for Origin by Paul Neurath, who went on to found Blue Sky Productions (later renamed Looking Glass Studios).
Space Rogue can be considered as the spiritual predecessor to Origin's Wing Commander series. The press release for Space Rogue stated that it is 'the first of its kind in science-fiction/3D space flight simulation. An ORIGIN Cinematic Experience', implying that Space Rogue was originally meant to be a series of its own ('Ultima in Space'), before later on Origin turned to the Wing Commander series instead. In 2016, Night Dive Studios reacquired the rights and re-released it.
Plot[edit]
The player takes on the role of a crew member aboard the Princess Blue, who was sent by his captain to investigate a small derelict spacecraft, the Sunracer class Jolly Roger. While he is on board the Jolly Roger, a group of aliens called the Manchis attack the Princess Blue using their Vulture class ships, destroying it.
Left only with the Jolly Roger, little money, and no ties to anyone, the player can decide his fate from there. He could engage in piracy, hunt bounties, become an interstellar merchant, or become embroiled in the interplanetary politics.
Gameplay[edit]
The game is played switching back and forth between a traditional top-down style role-playing game (e.g. Ultima) and a 3D space combat simulator (e.g. Elite). Visiting starships, space stations, outposts, planets, and so on. The player is able to travel from one solar system to another using the ancient Malir Gates' wormhole, a form of 'Star Gate'. A minigame of travelling through rings must be successfully completed before the player can reach his intended system; a failed minigame will cause an aborted interstellar travel.
During the 3D space flight part of the game, the game offers 3 points of view: first person, third-person, and cinematic.
There is also an arcade game called 'Hive!' in the bars, that can be played by the player. The gameplay is a 2D top-down shooter, with the player moving on foot, attacking the incoming Manchis. The ship in the arcade game resembled the Sunracer class ship featured in the manual that came with Space Rogue. After completing five levels, the player can win money which can then be spent in the rest of Space Rogue.
Reception[edit]
Publication | Score |
---|---|
CGW | 96 % (PC)[1] |
Dragon | 4.5/10 (PC)[2] |
Zzap!64 | 97 % (C64)[3] |
Publication | Award |
---|---|
Zzap!64 | Golden Medal Award[3] |
Computer Gaming World called Space Rogue 'an interesting blend of arcade action, role-playing interaction and economic strategy.'[4]
In the January 1990 edition of Dragon, Patricia Hartley and Kirk Lesser called it 'a refreshing science-fiction game with crisp graphics that give you the feeling of flying in space.' They concluded by giving it a rating of 3.5 out of 5, saying that it was 'an enjoyable adventure that offers a lot of action for a minimal investment.'[2]
Compute! stated that, 'the best of flight simulation and role-playing come together in Space Rogue .. believably and with style.'[5]
You are (not) welcome here mac os. Zzap64, Issue #58, 1990: 'I thought Elite could never be beaten as the greatest ever space game, but after playing Space Rogue for hours on end I've changed my mind. This totally outclasses Elite and is the best Space Game for any machine!'[3]
In the June 1990 edition of Games International, Mike Siggins was very disappointed in this game, calling it 'an almost exact lift of Elite.' He concluded by giving it a very poor rating of 2 out of 10, saying 'Save your money and stick with the original.'[6]
References[edit]
Space Rogue (1990) Mac Os Update
- ^Rand 1990, pp. 52-53.
- ^ abHartley & Lesser 1990, pp. 76-79,102.
- ^ abcHogg 1990, p. 8.
- ^DeWitt 1989, p. 38.
- ^Guerra 1989, p. 132.
- ^Siggins, Mike (June 1990). 'Computer Games'. Games International. No. 15. p. 43.
Sources[edit]
- DeWitt, Omar (December 1989). 'Life in the Fast Frame'(PDF). Computer Gaming World. No. 66.
- Guerra, Bob (December 1989). 'Space Rogue'. Compute!. Vol. 11 no. 115. ISSN0194-357X.
- Hartley, Patricia; Lesser, Kirk (January 1990). 'The Role of Computers'(PDF). Dragon. Vol. 14 no. 153. ISSN0279-6848.
- Hogg, Robin (1990). 'Space Rogue'. Zzap!64. No. 58. ISSN0954-867X.
- Rand, Paul (May 1990). 'Space Rogue'. VideoGames: The Ultimate Gaming Magazine. No. 102.
Space Rogue (1990) Mac Os X
External links[edit]
- Space Rogue at MobyGames
- Space Rogue at Hall of Light
- Space Rogue at Atari Mania
- Space Rogue at GameFAQs
- Space Rogue can be played for free in the browser at the Internet Archive